--- title: LowPolygonCharacterModeling created: 2008-01-21 22:17 updated: 2008-01-21 22:18 revision: 2 author: Auriea summary: "DigitalSculpture a course via CGWorkshop ==week 1 notes== * http://en.wikibooks.org/wiki/Polygon_Modeling ; . . ." --- [[DigitalSculpture]] a course via [CGWorkshop](http://courses.cgworkshops.com/) ## week 1 notes - http://en.wikibooks.org/wiki/Polygon_Modeling ### A recap of the "good" rules - Mostly quads, with some triangles where the object changes shape - No long, skinny faces in areas that need to bend. - Minimum number of polys needed to get the job done - Good edge flow. Look for this quality only if the model meets all the criteria above, but still looks "wrong" somehow.