--- title: MakeClothes created: 2017-07-17 18:07 updated: 2017-07-17 18:07 revision: 1 author: Au-Roma summary: "Blender3D http://workflows.grailmedia.com/makeclothes/ Step 1: Set up MakeClothes Open Blender Press N then select MakeClothes Select body . . ." --- Blender3D http://workflows.grailmedia.com/makeclothes/ Step 1: Set up [[MakeClothes]] Open Blender Press N then select [[MakeClothes]] Select body Type Press Load Human Mesh (which is automatically given the name Human) (don’t alter pivot point or small square at bottom of mesh) Step 2: Prep your material Go to Edit mode Go to Material Properties Window Select the material for any body or clothing part that is getting in the way of your modeling Press S to scale down that part Deselect that material Step 3: Create your clothing mesh Select the material for the part that you want to use to create an article of clothing Press SHIFT+D to create a duplicate part (which is automatically given the name Human.001) Right Click to set in in place Press P then separate by selection Go to Object mode Select Human then move it to a different layer Select Human.001 In N / Item rename it to identify it as a piece of clothing (for the purposes of this tutorial we’ll call it “New Shirt”) In N / [[MakeClothes]] change the Mesh Type to Clothing Step 4: Create your mannequin Select Human Go to Edit mode Go to Material Properties Window Select the Body material Press SHIFT+D to create a duplicate body (which is automatically given the name Human.001) Right Click to set in in place Press P then separate by selection Move it to a new layer In N / Item rename it as “Mannequin” Select both New Shirt and Mannequin layers Step 5: Model your clothing Select New Shirt Go to Edit mode (if not there already) Model the clothing until it looks the way you want it to (and delete or fix any non-quad faces, because [[MakeClothes]] only uses quads) Go to Material Properties Window Create new material slot and new material and name is New Shirt Assign New Shirt mesh to New Shirt material Delete all other material slots (for the New Shirt mesh only; leave meshes for other meshes intact) Step 6: Unwrap your clothing Select various edges of the model, such as down the middle of the back or along the top of the arms to the neck, to create seams Select Mesh / Edges / Mark Seam Go to Object Data / UV Maps Create new window for UV Image Editor Press U / Unwrap Press UVs / Export UV Layout to save it as an image (in case want to work on it in GIMP etc.) Step 7: Create vertex groups Go to Object Mode Select New Shirt Go to Object Data / Vertex Groups In N / [[MakeClothes]], press Create Vertex Groups (the Delete vertex group will then disappear) Step 8: Generate your new piece of clothing Go into Object Mode (if not there already) Select Mannequin then delete it (because it’s no longer needed for this article of clothing) Select Human SHIFT + select New Shirt In N / [[MakeClothes]], press Make Clothes Wait. Grab some coffee. Go for a walk. Make love. Swim in the sea. When complete, an “OK” dialogue box will appear. (Any error or warning messages may or may not mean anything, so try out your new clothing anyway.)