--- title: ZbrushShortcuts created: 2012-04-20 17:17 updated: 2012-04-20 17:20 revision: 2 author: Auriea summary: " The following list of Shortcuts and Mouse Actions is arranged by category. For a list arranged by palette see [[ZBrush4R2 Shortcuts by . . ." --- The following list of Shortcuts and Mouse Actions is arranged by category. For a list arranged by palette see [[ZBrush4R2 Shortcuts by Palette|ZBrush 4R2 Shortcuts by Palette]]. ## General Shortcuts Open Project - **Ctrl+O** Save Project - **Ctrl+S** Undo - **Ctrl+Z** Redo – **Shift+Ctrl+Z** Popup selection (on **PC only**) - Tools – **F1** - Brushes – **F2** - Strokes – **F3** - Alphas – **F4** - Textures – **F5** - Materials - **F6** (with cursor **off** canvas area) Show QuickMenu - **Spacebar or Right Mouse click** Show/hide floating palettes – **TAB** Show item description (when Popup Info is switched on) - **Ctrl+cursor over item** Show alternative item description - **Ctrl+Alt+cursor over item** Assign custom hotkey – **Ctrl+Alt+click on item** (store hotkeys in Preferences> Hotkeys submenu) Projection Master – **G** ## Lightbox and Spotlight Show/hide Lightbox - **, [comma key]** load selected item - **Double-click on Lightbox thumbnail** (texture/alphas will be loaded into Spotlight) load into Texture or Alpha palette - **Shift+double-click on texture/alpha** Turn on/off Spotlight - **Shift+Z** Show/hide Spotlight Dial - **Z** ## Edit mode Navigation with a 3D mesh in Edit mode - Free Rotate - **Click & drag Background** Move - **Alt+Click & drag Background** Constrain to 90-degree rotation - **Click+drag, press Shift** Scale – **Alt+Click, Release Alt, drag Background** Rotate around Z-axis - **Shift, Click, release Shift, drag** (For best results turn off **RightClick Navigation** in the **Preferences>Interface** menu.) #### Right-Click Navigation (Turn on **RightClick Navigation** in the **Preferences>Interface** menu.) Move - **Alt+Right-click & drag (can be over the model)** Scale - **Ctrl+Right-click & drag (can be over the model)** Rotate - **Right-click & drag (can be over the model)** ## Sculpting and Painting Draw Size - **S** Focal Shift - **O** RGB Intensity - **I** Z Intensity – **U** Increase Draw Size by set units - **]** Decrease Draw Size by set units - **[** (set increment in the **Zplugin>Misc Utilities>Brush Increment** slider) Edit mode on/off - **T** Draw - **Q** Move - **W** Scale - **E** Rotate - **R** Toggle ZAdd and ZSub - **Alt (hold down)** ### Sculpting Brushes Show Brush pop-up - **B** Standard Brush - **B - S - T** Smooth Stronger - **B - S - S** Move Elastic - **B - M - E** MPolish - **B - M - P** ClipCurve - **B - C - C** ClayLine - **B - C - L** #### Changing the Brush hotkeys (pop-up palette) Here is what you have to do* - Click B to bring up the brush palette. - Then click the letter that you want to narrow down to, in this example click C. - With C clicked all you will see is the brushes that start with C. This is when you will see the next letter that selects the brush. - At this point you can hold CTRL+ALT to change the shortcut to whatever you want by just clicking on the brush and then click your new shortcut. *NOTE* Keep in mind that when you do this [[ZBrush]] automatically replaces the shortcut of another brush if you select a shortcut that is already assigned.* ### Color Select Color under cursor - **C** Switch Color - **V** ### Stroke Lazy mouse - **L** Replay Last Stroke - **1** Record Stroke - **3** Replay All Recorded Strokes – **2** ## 3D Models Save Tool - **Shift+Ctrl+T** Fit Mesh to view - **F** Perspective – **P** Floor Grid - **Shift+P** Activate Symmetry - **X** Show/hide Polyframe & polygroups - **Shift+F** Point Selection Mode - **Shift+Ctrl+P** Set Pivot Point – **Ctrl+ P** Clear Pivot Point - **Shift+P** Snapshot a version to canvas - **Shift+S** ### SubTools List all SubTools - **N** **Alt+click** on SubTool - select that SubTool **Shift+Alt+click** on selected SubTool - frame that SubTool (*Note this option can be set in the **Preferences > Draw > Enable Auto Center** slider 0 = off 1 = Alt+click 2 = Shift+Alt+click*) **Click** on paintbrush icon - toggle Polypaint Colorize **Shift+click** on paintbrush icon - toggle Polypaint Colorize for all SubTools ### Geometry Divide - **Ctrl+D** Lower Res - **Shift+D** Higher Res - **D** Edge Loop – **Ctrl+E** (partially hidden mesh) ### Dynamesh Remesh Dynamesh sculpt - in Edit > Draw mode **Ctrl+Drag Background** ### HD Geometry Toggle in/out of HD Sculpting mode –** A** (cursor over mesh) Render all HD Geometry – **A** (cursor over background) ### Masking View Mask - **Ctrl+H** Invert Mask -** Ctrl+I** Clear Mask - **Shift+Ctrl+A** Mask All – **Ctrl+A** Select Masking Brush - hold **Ctrl** while selecting brush from popup Paint mask on object (alphas/strokes can be used) - **Ctrl (hold down)** Delete or paint reverse mask – **Ctrl+Alt (hold down)** Reverse mask – **Ctrl+Click Background** Clear Mask – **Ctrl+Click+ drag Background** Constant-intensity mask - **Ctrl+Click, release Ctrl, drag** (starting off mesh) Alpha-intensity mask (using MaskPen or MaskRect brush) - **Ctrl+Click & drag** (select alpha while holding Ctrl) Blur mask - **Ctrl+Click** on mesh Sharpen mask - **Ctrl+Alt+Click** on mesh ### Topological Masking in Move, Scale or Rotate mode - **Ctrl+click+drag the action line** on the model ### Partial Mesh Visibility & Clip Brushes Select Selection or Clip Brush - hold **Shift+Ctrl** while selecting brush from popup Show mesh portion – **Shift+Ctrl+Click, release keys & drag** (green selection area) Hide mesh portion -** Shift+Ctrl+Click, release keys & drag - press Alt** (red selection area) Move selection or clip area - **press Spacebar without releasing mouse/pen* Show entire mesh - **Shift+Ctrl+Click Background** Show only selected Polygroup (on fully visible mesh) - **Shift+Ctrl+Click** Hide selected Polygroup (on fully visible mesh) - **Shift+Ctrl+Click twice** Hide selected Polygroup (on partially visible mesh) - **Shift+Ctrl+Click** Reverse visibility - **Shift+Ctrl+Click & drag Background** ClipCurve add soft direction change - **click Alt once** ClipCurve add sharp direction change - **click Alt twice** reverse clip area - **Alt (hold down)** ### Stencil Stencil On - **Alt+H** Hide/Show Stencil - **Ctrl+H** Coin Controller – **Spacebar** ## ZSpheres Preview Adaptive Skin - **A** ### Draw mode Add a child ZSphere - **drag ZSphere** Delete ZSphere - **Alt+Click ZSphere** Add a child ZSphere at same size – **Click+drag, press Shift** Add a child ZSphere and scale Link Spheres – **Click+drag to size new ZSphere, press Ctrl+drag** Insert ZSphere - **Click Link-Sphere** with **Tool>Adaptive Skin>Use ClassicSkinning** on* Sphere Define magnet/ break mesh - **Alt+Click Link-Sphere** ### Move mode Move ZSphere - **drag ZSphere** Pose (Natural-linked move) - **drag Link-Sphere** Move Chain – **Alt+drag Link-Sphere** ### Scale mode Scale Zsphere - **drag ZSphere** Inflate/deflate chain – **Alt+drag Link-Sphere** Scale chain - **drag Link-Sphere** ### Rotate mode Spin chain - **drag ZSphere** Control twist - **Alt+drag Link-Sphere** Rotate chain - **drag Link-Sphere** ## ZSketch Activate ZSketch Edit mode - **Shift+A** (with a ZSphere armature in Edit mode) Preview Unified Skin - **A** ## Canvas and 2.5D Reverse 2.5D brush effect - **Alt (hold down)** Crop And Fill - **Shift+Ctrl+F** Grab Texture From Document – **Shift+Ctrl+G** ### Document Layers Clear Layer - **Ctrl+N** Fill Layer - **Ctrl+F** Bake Layer – **Ctrl+B** On Layer thumbnail, toggle all layers on/off - **Shift+Click** Select layer on which clicked pixol resides - **~+Click canvas** (US) **@+Click canvas** (UK) Move layer contents up/down/sideways (X & Y)- **~+drag** (US) **@+drag** (UK) ### Markers Place Marker - **M** Remove Marker – **Ctrl+M** ### Canvas Zoom Actual Size - **0** [zero] Antialiased Half Size - **Ctrl+0** Zoom In - **+** [plus sign] Zoom Out - **-** [minus sign] ## Timeline Place a new key frame - **click on the Timeline** Select an existing key frame - **click on the key frame dot** Zoom Timeline in/out - **click on selected key frame dot** Move selected key frame - **click+drag dot to new position** (dragging off end will delete) Store new data in existing key frame - **Shift+Ctrl+click on the key frame dot** Delete a key frame - **click+drag dot off the Timeline** Copy selected key frame - **Shift+click on the Timeline at the point where you want the copy** Copy multiple key frames - **Shift+click on all the key frames dots to be copied, then Shift+click the Timeline** at the point where you want the copies Create Transition key frame - **Ctrl+click on an existing key frame dot** Create Rigid key frame - **Alt+click on an existing key frame dot** Go to Previous Camera key frame - **LEFT ARROW** Go to Next Camera key frame - **RIGHT ARROW** Play the Timeline (will play as a loop) - **Shift+click on the Timeline cursor** Stop the Timeline playing - **click Esc** Record Timeline as a Movie - **Shift+Ctrl+click on the Timeline cursor** (set the cursor to the start first using the LEFT ARROW) ### Movie Snapshot to Movie– **Ctrl+ Shift+!** (US) **Shift+Ctrl+PageUp** (UK) ## Render Best Preview Render (BPR) - **Shift+R** Render All - **Shift+Ctrl+R** Cursor Selective Render – **Ctrl+R** ## Custom UI and Configuration Move item to custom interface position – **Ctrl+Alt+drag** (when *Enable Customize* is switched on) Remove item from custom interface position – **Ctrl+Alt+drag to Canvas** (when *Enable Customize* is on) Store Configuration File - **Shift+Ctrl+I** Load User Interface Configuration File -** Ctrl+L** Save User Interface Configuration File - **Shift+Ctrl+Alt+I** ## ZScripts Load ZScript - **Shift+Ctrl+L** Reload ZScript - **Ctrl+U** Show/Hide ZScript window - **H*' --- Back to * [[What's New in ZBrush 4R2|What's New in ZBrush 4R2 - Table of Contents]]