3dsMax

this is the page as it was on 2008-08-05 14:37 — all versions

Reference

3 point lighting tutorial: http://www.3dtotal.com/team/Tutorials/Jenns3pt_tut/3ptlighting.asp


INDISPENSIBLE FORUM THREAD
http://forum.onmac.net/archive/index.php/t-965.html

McCloud
6th January 2007, 07:25 PM
Manuliscious, I registered JUST FOR YOU, even though i dont have mac nor interested in this <a class="wikilink autolink" href="/website">website</a> topic disscusion. I had the same problem to you just recently, ive searched and searched and got you the straight solution

ok, problem fixed

turns out i had to delete the *.dat files in the macrovision folder under

c:\docum...\all users\applicatio...\macrovision\safecast\product licenses

as well as

c:\docum...\all users.windows\applicatio...\macrovision\safecast\p roduct licenses

re-authorized, now fixed ;)
http://www.threedy.com/site/forum/archive/index.php/t-25983.html
Manuliscious
6th January 2007, 08:43 PM
This is great man ! it seems to <a class="wikilink autolink" href="/work">work</a> now and you safed my day ;)
In fact, i'm using 3ds Max 8.0 and the path is -
c:\docum...\all users\applicatio...\autodesk\software licenses\*.dat
Thx for the help, i hope it runs no without problems,
i will report my experiences with Max/Macbookpro soon !!
cheers

Contents

  1. that Material ID business
  2. Units
  3. How to get the alpha texture to show

that Material ID business

3ds Max panel, Editable Mesh with Element selected: 462 faces chosen, Surface Properties open to set the material ID

Units

  1. Customize/ Units Setup
  2. Metric checkbox/ Meters
  3. System Unit Setup/ 1.0 Meters
  4. check Respect System Units in Files
  5. save/ reopen/ check and make sure

How to get the alpha texture to show

  1. Put the same image into the opacity slot, then be sure to check:
  2. Mono channel output: alpha
  3. RGB Channel output: alpha as gray
  4. Alpha source: Image Alpha