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Trail: Blender

Blender

Works Sculpture DigitalSculpture

see also, topology


http://wiki.blender.org/index.php/Doc:Manual
BlenderKeys
BlenderGameEngine
BlenderHA
BlenderAnimation
BlenderRendering

handy: File-->Extrenal Data-→ Find missing files/Report missing files

Curves

http://wiki.blender.org/index.php/Doc:Manual/Modelling/Curves

http://wiki.blender.org/index.php/Extensions:Py/Scripts/Manual/Wizards/TreeFromCurves
Written for the peach project, a tool to assist creating detailed tree’s and bushes.

Layer Utility

http://www.fourmadmen.com/component/option,com_wrapper/Itemid,60/
http://www.fourmadmen.com/blender/scripts/4mm_layer_manager/screenshots/v13/menus.jpg

Lightmaps

BlenderLightmapTutorial

Multiresolution Mesh

go to the Sculpt panel
in the Edit buttons click on make Multires
divide to about 6
enjoy.
Blender-SculptToolShortcuts

Sculpt/Retopo

ongelooflijk!
http://wiki.blender.org/index.php/Retopo


Material

Add a material and name it whatever you wish. Add a texture. In the Map Input tab, select UV. Then, in the texture buttons, load in the texture you want as an image.

Is alpha turned on in the Map To tab in the material buttons? Also, is ZTransp in the Mirror Transp tab turned on? (They both need to be in order for alpha to render.)

(i also had to change the blend more to Multiply in Map To but now the alpha renders excellently.)
Hair tutorial

Transparency

in various versions of blender: http://www.katsbits.com/tutorials/blender/scene-view-alpha-transparency.php

Navigation

Note: this is just the way I have it configured.

 RMB = move 3d cursor
 LMB = select
 SHIFT + MMB = Rotate
 MMB = Pan
    MMB to Split window
 SCROLLWHEEL to zoom

Scenes

CTRL + L to send object between scenes
then use the ‘U’ key to “make single user”

Viewports

1,3,5,7,9 use the CTRL key for the opposite view.
0 = camera / SHIFT+0 = selected object is the camera.

 SHIFT + F to go into fly mode (while looking through camera)
    LMB to go forward, MMB to go backward.
    SPACEBAR to keep the orientation.
    ESCAPE to cancelSHIFT+V (in Edit Mode) = orient camera to selected.

Manipulating Objects

in all cases hitting X, Y, or Z constrains to axis and CTRL constrains to pretty increments

        '''Join objects            CTRL-J'''
        '''Separate objects        P'''

3d Cursor

Pivot Point

Edge, Face, Vertex options

Notes:
switch between modes with CTRL + TAB + 1/2/3

Edge

 ALT + B = select edge loop 
 CTRL + E = mark seam for LSCM unwrap
 CTRL + E = edge slide!

Face

 Face Loop split = CTRL-R
 Triangulate Polygon = CTRL-T
 Flip Triangle = CTRL-F
 Mesh (menu)/Faces/Convert tris to quads en omgekeerd -> CTRL-T, ALT-J

Vertex

Normals

The problem is that the normals are not all pointing outward. The solution is EASY:

  1. Select one mesh (showing this strange stripes effect)
  2. Enter edit mode (TAB)
  3. Select all vertices (AKEY)
  4. Recalculate the normals (CTRL+NKEY)
  5. Leave edit mode (TAB)

BlenderNormalMaps

Blender Gestures

Duplidingen

to use dupliverts feature, parent the objects and turn it on.

 SHIFT + CTL + A - KEY to make dupliobjects real.Understanding Blender Dupliverts [4]

Datablock

to replace one object with a different object without losing the original objects materials, animation, etc.

  1. with your mesh selected, go into edit buttons.
  2. in the ‘Link and Materials’ panel, it’s the drop down menu in the top left. it begins with ME: YourObjectName
  3. select any other mesh object from the list that appears, and your currently selected object will use that mesh data instead.
  4. note, when you edit the mesh now, you will also edit at once any other objects that share this mesh data. this is because you are simply editing the datablock. The objects you see on your screen are simply users of the datablock. materials, animation curves, and many other entities in blender can be relinked in this manner. go the the outliner and choose show OOPs schematic to see a graphical representation of these relationships.