| P A S T |
| My work with Tale of Tales - http://tale-of-tales.com/videogames.php |
| Award: Künstlerinnenpreis NRW 2017, Nordrhein Westfalen |
| C U R R E N T |
| VR |
| CRICOTERIE |
| project url: http://song-of-songs.org/cricoterie/ more about this project, interview etc: https://culture.pl/en/article/cricoterie-tadeusz-kantor-meets-virtual-reality |
| MINORINTH |
| This is a VR project made on my own for the NYU Game Center’s No Quarter exhibition in 2017 |
| More images: Minorinth Development Log: NoQuarter |
| Interview: https://gamecenter.nyu.edu/meet-2017-no-quarter-artists-auriea-harvey/ Review: https://www.gamecrate.com/no-quarter-2017-explores-art-public-games/17566 |
| EXHIBITIONS |
| V&A Museum, London - VIDEOGAMES:Design/Play/Disrupt (2018-2020) |
| https://www.vam.ac.uk/articles/about-videogames-exhibition |
| KASSELER DOKFEST - Example #22 (2018) |
| A mini-solo exhibition of my 3d printed sculpture experiments |
| Pages_from_Katalog_Kasseler_Dokfest_2018.pdf |
| THE ART HAPPENS HERE: Net Art’s Archival Poetics, New Museum, NYC (2019) |
| Rhizome.org, Net Art Anthology Exhibition |
| https://www.newmuseum.org/exhibitions/view/the-art-happens-here-net-art-s-archival-poetics |
| 3D - SCANNING-SCULPTING-PRINTING | |
| SCANNING | |
| DIGITAL SCULPTING/BRONZE CASTING | |
| 3D SCANNING/3D SCULPTING/BRONZE CASTING | |
| MAGDALENE | |
Magdalene (regrets) | |
| ANALOG SCULPTING/3D SCANNING/3D PRINTING |
| St JTB |
| Sculpted in Clay during workshop in Studio Della Statua, Florence, Italy 2017 |
| 3D PRINTING |
| Viola da Gamba design, Wood |
| Worked with Luthier, Matthey Farley, in Krakow, to produce an instrument with interchangeable 3d-printed heads |
| GOALS |
| STONE |
| Athar Jaber, http://www.atharjaber.com/, Teaches at Royal Academy Antwerp, Artist, Also gives independent stone carving lessons. ...PDF] |
| The Digital Stone Project, https://www.digitalstoneproject.com/workshops |
| Month long initiation to working with a 7-axis marble carving robot |
| I would also like to make a Portfolio Website which better shows my material and digital research and final works in all media. |