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2009-05-11
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HomebrewDS
http://forums.cgsociety.org/showthread.php?p=4727543
Polycount per character depends on total polys in the view of camera, but generally 300-500 tris per character is ok. Total limit of tris rendered in frame is about 2000. You can have texture size 256 but its not worth it because usually characters wont be rendered big enough on the DS screen due to its size so, 64 or 128 texture plus 300-500 tris, 20-24 bones per character - just right. I have an aesthetical suggestion about ur characters though Since DS uses Nearest Neighbour texture filtering type (just like on ur screengrabs) I would not suggest to do contrasted textures. The reason is that ur current characters will flicker a lot on real DS because they will appear smaller than on screengrabs, and all black (or other dark) lines against light skin and clothes will flicker. That one of most important things that I learned while doing graphic content for DS is to avoid high contract in textures. And most of all avoi pure white/black. Just keep transitions smoother, avoid extreme lightness or darkness, but don`t be afraid of saturation