Use the export script to save your model to a C file. Keep in mind that the DS will not handle high-polygon meshes well. Place this file inside your “source” directory (assuming that your project follows the directory structure of the ndslib examples). Then create a .h file that looks like this: const extern u32 Suzanne[]; where “Suzanne” is the name of your mesh. Check the .c file to make sure they match. Then, inside of your code, you can just call glCallList((u32*)Suzanne); to display the model. (Again being sure to replace “Suzanne” with the actual name of your mesh)
DS motion pack: http://ndsmotion.com/ (too bad i can’t get the dsmidiwifi to work. it seems that the ds has so many features which would make it a great instrument to use for MySong.)
i also needed this DLDI Drop to convert the DSOrganize.nds file to work with the M3Simply. note: this is the mac version, there are different instructions for pc.
and i mean its really necessary. nearly every app out there needs to be patched to work with M3Simply!!