ArtistStatement old
[[About]] An engagement with images of things/people/stories which don’t exist but are believed to . . . for me. I believed that videogame technology, Realtime 3D, would prove to be just as significant . . . think of themselves as "gamers". We wrote the Realtime Art Manifesto in 2006 based on our desire . . . which was a call for all developers to design realtime software beyond known videogame genres and . . .
13K - last updated 2020-05-07 17:23 by Auriea-Mercury
Baden
[[Switzerland]] went there for the [http://www.fantoche.ch/2010/ Fantoche] animation festival. Where . . . about our work and more specifically ''RealTime 3d Aesthetics'' . . .
1K - last updated 2010-09-13 10:11 by Auriea
BeautyInTheAgeOfDigitalArt
ElegantMedia moderators: Maja Kuzmanovic (FoAM) and Michael Samyn (Tale of Tales) wednesday may 24, 2006 . . . a piece together in distributed, networked, realtime performances? And finally, how do we talk . . . equation? How do you deal with making beauty in realtime, networked performances? Is there such a thing . . .
10K - last updated 2018-09-11 10:24 by Au-Mercury
BlenderKeys
[[Blender]] ==Basic editing== Quit Q Abort command ESC Erase CTRL-X all X selected Editmode on/off TAB, . . . Lamp, F5 Material, F6 Texture, F7 Animation, F8 Realtime, F9 Edit, F10 Display, F11 Hide/Show Render, . . .
11K - last updated 2006-09-04 10:56 by Auriea
CCpresentation2006
[[CCretreat2006]] # introduction '''''slide 01 - ToT''''' ## Hi, I am Auriea Harvey. # ToT ## I have . . . studio called Tale of Tales dedicated to making realtime 3D interactive entertainment software, more . . . of the "Twin gods." We have created a system for realtime intervention in the gameworld called ABIOGENESIS. . . .
7K - last updated 2009-06-29 11:09 by Auriea
DesktopSculpture
[[Projects]] This relates to ideas started by our project '''[http://kiss.entropy8zuper.org The Kiss]''' . . . in my thoughts about ElegantMedia I think that RealTime 3d is under utilized as an artistic medium. . . . [[Quest3D]] MaxMsp DesktopSculptures are RealTime 3D trinkets which sit on your desktop for . . .
1K - last updated 2005-11-30 15:06 by Auriea
DigitalPhotography
[[photography]] ===Problems=== # Digital photography is too beholden to past paradigms ## the framing . . . the camera more unpredictable by building in realtime "filters" which can be created (in processing/max/pd) . . . ## Is there a way through filtering to enable in realtime picture taking effects which are not possible . . . ### allowing one to view the real world in realtime in unreal ways with a portable device. # I . . . by various artists involving manipulation of a realtime video signal. # maybe some parallels to sound . . .
4K - last updated 2008-11-11 22:55 by Auriea
DramaPrincess
ElegantMedia Drama Princess is a research project by Tale of Tales (Auriea Harvey & Michael Samyn). . . . for autonomous characters, reusable in different realtime 3D environments and situations. The characters . . .
1K - last updated 2006-07-30 23:18 by Auriea
Drawing
ElegantMedia ''see also: Projects, ElegantMedia, RandomIdeas, Books, Raphael, DancingDrawing, TheLivingLine'' . . . ==software== see also: ComputerAssistedDrawing, RealTime [::RealtimeDrawing] * Tagtool - looks cool! . . .
2K - last updated 2017-08-23 13:18 by Au-Mercury
Folly
[[Projects]] A vanitas image in realtime. the scene creates and destroys itself over and over again. . . .
1K - last updated 2007-05-08 16:16 by Auriea
GamesWithoutShooting
[[Games]] I mean something very specific. not only without shooting but '''with''' a story. Not "adventure" . . . not point and click. I mean games which are realtime 3d and immerse you in the story you play. . . .
1K - last updated 2008-01-05 14:23 by Auriea
History
<center>[[thumb:2019-12-11|frame|600px]]</center> Auriea Harvey b.1971 USA (Indianapolis)/EU . . . * 2006 [http://tale-of-tales.com/tales/RAM.html Realtime Art Manifesto], first presented at Mediaterra, . . .
6K - last updated 2019-12-16 13:21 by Au-Elektra
KasselDokFest-ArtistStatement
[[Example_No.22]] I was born in Indianapolis Indiana in 1971. After graduating high school, at age 18 . . . for me. I believed that videogame technology, Realtime 3D, would prove to be just as significant . . . a thriving community to this day. We wrote the Realtime Art Manifesto in 2006 based on our desire . . . which was a call for all developers to design realtime software beyond known videogame genres and . . .
13K - last updated 2018-11-15 02:51 by Auriea.
KhK
[[Projects]] I'll need this page eventually... RealtimeArtReference . . .
1K - last updated 2017-05-28 16:37 by Au-Mercury
MaxMspJitter
VisualProgramming realtime audiovisual programming. ''see also: MySong, DigitalSculpture, RealTime'' . . .
4K - last updated 2017-04-18 19:34 by Au-Mercury
MediaterraPresentation
[[Projects]] ===Introduction...=== # '''SLIDE''' Hello, Good evening, We are Auriea Harvey & Michael . . . Beautiful. And for the People. THIS IS THE [[RealtimeArtManifesto|REALTIME ART MANIFESTO]]! START. . . .
2K - last updated 2006-10-22 14:12 by Auriea
OfMaking
ElegantMedia If it's on paper it's by hand or by machine in an analog way. If it's painted its on screen . . . or on paper. If it's in three d it's in Realtime. Not rendered. If it's an object it's output. . . .
1K - last updated 2018-09-11 15:50 by Auriea.
RealTime
ElegantMedia some definitions # real-time - Describes an application which requires a program to respond . . . within a given time. ---- Michael and I use RealTime 3d alot. we are having a love affair with . . . it pointless to present the work in any way but RealTime. Rendering out an image, for example, seems . . . the art form to some new possibilities. ---- [::RealtimeProgramming] ''see also: VisualProgramming'' . . .
2K - last updated 2012-09-27 11:16 by Auriea
RealtimeArtManifesto
ElegantMedia [[download:RAM.pdf]] ==Abstract== # '''Realtime 3D is a medium for artistic expression.''' . . . is not the only option accessible to artists. Realtime 3D is the most remarkable new creative technology . . . audience instead. Embrace the ambiguity that the realtime medium excells in. Leave interpretation open . . . non-linearity. Let go of the idea of plot. Realtime is non-linear. Tell the story through interaction. . . . Do not use in-game movies or other non-realtime devices to tell the story. Do not create a . . .
14K - last updated 2006-09-15 12:17 by Auriea
RealtimeArtReference
ElegantMedia projects to remember and refer to later * http://www.gabebc.com/Hereafter-Life * Richard . . .
1K - last updated 2017-06-07 12:45 by Au-Mercury
Rockefeller2007
[[Projects]] these are notes. theres work to be done. mhm. ==Proposed Project== ===Title (required)=== . . . ===Production Format=== Interactive Software, Realtime 3D ===Proposed Running Time=== non-linear . . . Studies: Femmes Fatales'' is a series of realtime 3d compositions borrowing from the traditions . . .
6K - last updated 2007-11-19 18:17 by Auriea
Rosas
CastOfThousands Belgian dance group lead by Anne Therese DeKeersmaker. Gorik designed their logo. I believe . . . Hands] [http://www.rosas.be/Rosas/frames_prod_inrealtime.html In Real Time] [http://www.rosas.be/Rosas/frames_prod_IsaidI.html . . .
1K - last updated 2005-08-09 17:17 by AurieaHarvey
Synthetic Corpo-Reality
[[Exhibitions]] <aggregate "La_Vita_Nova"> Synthetic Corpo-Reality is inspired by the extended . . . myself the entire bouquet. In this particular realtime rendering of these scans I place those 2 scans . . .
3K - last updated 2021-02-23 13:08 by Auriea
VIDEOGAMES
1) Bientôt l’été, 2011 http://tale-of-tales.com/bientotlete A holodeck beach simulation. Entertainment . . . and also featured was our 2006 Realtime Art Manifesto http://www.tale-of-tales.com/tales/RAM.html . . .
2K - last updated 2020-06-15 22:30 by Auriea-Mercury
VisualProgramming
[[Reference]] WikiPedia:Visual_programming_language ''see also: [[HTML5]], RealTimeProgramming'' For . . .
2K - last updated 2012-09-27 12:06 by Auriea