80sVideoGameResearch
[[Research]] http://www.stadtmuseum-ks.de/index.php/ausstellungen/aktuelle-sonderausstellung Mi, 5.2.2020, . . . talk is dedicated to lesser known facts about videogames in the decade. In the 80s there was a videogame . . . mania. Videogames were present everywhere from arcades to . . . popular icons such as Pac Man on t-shirts. But videogames have always been a broader medium, so let's . . . today. Now more than ever, in an era of diverse videogames, we need to look at an alternate history . . .
3K - last updated 2020-01-31 03:03 by Au-Elektra
ArtistStatement old
[[About]] An engagement with images of things/people/stories which don’t exist but are believed to . . . the web was, if not more-so. More importantly, videogames offered an opportunity to communicate with . . . whether they were aware of it or not. Videogames are the place where Art and Interaction . . . with filmmaking has been made quite a bit with videogames. But I take it back to Opera. Where symbols . . . we just wanted to make a space where our strange videogames would be accepted. But we ended up creating . . .
13K - last updated 2020-05-07 17:23 by Auriea-Mercury
Biography
'''AURIEA HARVEY''' digital sculptor / videogame designer b. 1971 Indianapolis, IN 1989-1999 New York . . . and Rhizome’s Net Art Anthology. Her videogames and VR works have had international success, . . .
2K - last updated 2021-07-09 09:52 by Auriea
Contact
==EMAIL ME== <center>For direct inquiries please contact: studio@auriea.art</center> ==FIND . . . Cricoterie] [http://tale-of-tales.com/videogames.php|VIDEOGAMES] http://tale-of-tales.com . . .
2K - last updated 2025-02-17 10:10 by AuOG
Context
* [http://instagram.com/auriea.harvey.studio|SCULPTURE] * [https://vimeo.com/showcase/7076574|SIMULATIONS] . . . * [http://tale-of-tales.com/videogames.php|VIDEOGAMES] * [[NET.ARCHEOLOGY]] SIMULATIONS . . . [http://song-of-songs.org/cricoterie Cricoterie] VIDEOGAMES http://tale-of-tales.com * [http://tale-of-tales.com/8 . . .
1K - last updated 2020-12-28 18:30 by Auriea
DokFestDownload
List of interactives from my talk and urls where you can download them. shown as videos: * Pousière . . . * The Godlove Museum * Entropy8 ToT videogames * The Graveyard * Fatale * The Path * Bientot . . .
1K - last updated 2018-11-01 14:05 by Auriea
Games
ElegantMedia == Definition == # I would say that all good art contains all the arts. # with videogames . . .
3K - last updated 2017-06-07 16:45 by Au-Mercury
History
<center>[[thumb:2019-12-11|frame|600px]]</center> Auriea Harvey b.1971 USA (Indianapolis)/EU . . . Palace of Culture and Science, Warsaw * 2018 VIDEOGAMES:Design/Play/Disrupt, V&A (London & . . . Cricoterie] ==Videogames by Tale of Tales== http://tale-of-tales.com/videogames.php . . .
6K - last updated 2019-12-16 13:21 by Au-Elektra
IULM
[[Projects]] GAME LAB: Studio for Experimental Asset Creation Professor AURIEA HARVEY M.A. IN GAME DESIGN . . . of asset creation and how these can be used in Videogames. 1. To create with sensitivity for the audience. . . . you and your work thus far. What attracts you to Videogames? What else are you making? I will give a . . .
4K - last updated 2017-09-22 13:55 by Au-Danae
KasselDokFest-ArtistStatement
[[Example_No.22]] I was born in Indianapolis Indiana in 1971. After graduating high school, at age 18 . . . And we did. In 2003 we turned our attention to videogames by founding Tale of Tales. We took 2 years . . . Academy in Maastricht and taught ourselves how videogames were made. Our fist project, an epic free-roaming . . . as the web was, if not more-so. More importantly videogames offered an opportunity to communicate with . . . whether they were aware of it or not. Videogames are the place where Art and Interaction . . .
13K - last updated 2018-11-15 02:51 by Auriea.
KunstendecreetVisieMateriaal
||''P A S T''' || || <center>[[thumb:ToTGames|1020px]]</center> || ||My work with Tale of . . . Tales - http://tale-of-tales.com/videogames.php|| ||Award: [https://www.frauenkulturbuero-nrw.de/index.php/nohome/hauptpreistraegerin-auriea-harvey/ . . . ||''V&A Museum, London - VIDEOGAMES:Design/Play/Disrupt (2018-2020)''|| ||[[thumb:VandA_exhibition1|600px]]|| . . . ||https://www.vam.ac.uk/articles/about-videogames-exhibition|| ||''KASSELER DOKFEST - Example . . .
5K - last updated 2019-02-26 00:56 by Auriea
MyCompleteResume
ProofOfMyExistence Work Experience [[The Framing Store]] [[The Children's Museum]] [[The Computer Lab]] . . . Heaven]] [[Cyberspace]] [[The Godlove Museum]] [[Videogames]] [[Teaching]] [[IndpendentArtist]] . . .
1K - last updated 2018-11-15 01:38 by Auriea.
NET.ARCHEOLOGY
I was online from the “beginning” and first made a reputation as a web designer/net artist in 1996. . . . But that time ended, and we moved on to the Videogames. We wanted to make Interactive art and saw . . .
4K - last updated 2021-01-25 13:00 by Auriea
RaphaelHasan
==April 6, 2014 - Raphael's Birthday and A Day for Hasan== [[thumb:RaphaelPortrait|frame|right|250px|The . . . through art school and on into the work I do in videogames today. I remembered. Not only my love of . . . ===Interpretations=== I have this feeling that videogames makers everywhere have lost a friend and . . . Hasan involved himself so much with the view of videogames as an art form. Hasan was a gamer! He saw . . . workshops of Raphael or Durer and the way videogames are made today. He saw videogames as an . . .
14K - last updated 2014-05-20 10:24 by Auriea
TakayoshiSato
[[Games]] <html> <object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/EFJZKf3Ox_k"></param><embed . . . were very influential, too. IGNPS2: What other videogames, if any, have influenced the creation of . . . for many artists and animators to overcome in videogames. How much has technology helped to create . . . limitations. IGNPS2: Also, what about hair in videogames? Hair seems to be one of the most troubling, . . . What can be done about the bad hair days in videogames? Sato: I don't have any special technique, . . .
9K - last updated 2008-06-17 01:29 by Auriea
VIDEOGAMES
1) Bientôt l’été, 2011 http://tale-of-tales.com/bientotlete A holodeck beach simulation. Entertainment . . . featured in the V&A travelling exhibition VIDEOGAMES: Design/Play/Disrupt in 2018 https://www.vam.ac.uk/exhibitions/videogames . . .
2K - last updated 2020-06-15 22:30 by Auriea-Mercury
videogames
ElegantMedia ''see also: MyCompleteResume'' I think older videogames have been lonely "by default". If . . . Bientôt l'été a sort of metaphor for playing videogames. I don't see the experience of art the way . . . now? ;-) ) The reason why the loneliness of videogames may be becoming more pronounced might be . . . that there are more creators now who take videogames seriously as a medium, as a way to express . . .
4K - last updated 2017-03-02 20:32 by Au-Mercury