2005-01-24 The Most depressing Day of the Year
==i don't feel so well. i think i have people poisoning.== the problem with people is that the talk too . . . or the night sky. I can't stand the thought of games being called an art form becuase there is no . . .
3K - last updated 2005-01-25 19:30 by wof
2007-03-15
RandomIdeas ==thoughts?== * talked to Android extolled the virtues of the super-large wacom tablet. he . . . about the most important user created content in games is the screenshot. * derek yu [http://derekyu.com]made . . .
1K - last updated 2007-03-20 17:28 by Auriea
2007-03-17
RandomIdeas after seeing Even More Footage from Little Big Planet i can't help but think that this is . . . their world they want you to make platform-type games (people will come up with other things but ultimately . . . whereas we want people to make the sorts of games you would play outside. The elements they provide . . .
1K - last updated 2007-03-20 17:28 by Auriea
2007-03-20
RandomIdeas games are mostly thought of as systems, as numbers. but i think we try to come at it as if . . . games are worlds, atmospheres in which you can become . . .
1K - last updated 2007-03-20 17:27 by Auriea
2009-03-30 gdc notes
<html><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/UcC9-HYX1Ek&hl=en&fs=1&color1=0x5d1719&color2=0xcd311b"></param><param . . . He also talked about "spirituality" in games. I look forward to whatever this means! On the . . .
2K - last updated 2009-03-30 11:41 by Auriea
80sVideoGameResearch
[[Research]] http://www.stadtmuseum-ks.de/index.php/ausstellungen/aktuelle-sonderausstellung Mi, 5.2.2020, . . . is dedicated to lesser known facts about videogames in the decade. In the 80s there was a videogame . . . mania. Videogames were present everywhere from arcades to movies . . . icons such as Pac Man on t-shirts. But videogames have always been a broader medium, so let's go . . . Now more than ever, in an era of diverse videogames, we need to look at an alternate history of the . . .
3K - last updated 2020-01-31 03:03 by Au-Elektra
AkiraYamaoka
[[Games]] '''Silence is also a sound.''' ''-Akira Yamaoka, from the making of Silent Hill 2'' From the . . .
1K - last updated 2006-11-24 18:35 by Auriea
AnimalCrossing
[[Games]] http://www.communauteanimalcrossing.fr/jukebox.php <source> Animal Crossing: Wild World . . .
10K - last updated 2009-01-14 12:16 by Auriea
Apollo
[[mythology]] ==== This is copied from Mythica:Apollo ==== The son of Zeus and Leto, and the twin brother . . . at Delphi every four years they held the Pythian Games in his honor. He had many epithets, including . . .
10K - last updated 2007-05-03 09:59 by Auriea
ArtistStatement
I create sculptures using digital processes and handwork which are either shown as physical artefacts . . . from my extensive experience in net art, video games, and mixed reality, I bring the same emphasis . . .
5K - last updated 2021-02-23 12:21 by Auriea
ArtistStatement old
[[About]] An engagement with images of things/people/stories which don’t exist but are believed to . . . at the same time we began to wonder at computer games we played on our Playstation. We wondered so . . . much how these 3D games were made that we decided to find out. And we . . . web was, if not more-so. More importantly, videogames offered an opportunity to communicate with a . . . whether they were aware of it or not. Videogames are the place where Art and Interaction and Entertainment . . .
13K - last updated 2020-05-07 17:23 by Auriea-Mercury
BientotlEte
[[Games]] http://farm9.staticflickr.com/8351/8290258741_f2dea181b6_b.jpg http://farm9.staticflickr.com/8492/8291317362_c12fef80e5_b.jpg . . .
1K - last updated 2013-01-14 14:11 by Auriea
Biography
'''AURIEA HARVEY''' digital sculptor / videogame designer b. 1971 Indianapolis, IN 1989-1999 New York . . . After plumbing the depths of net art and video games, she has now turned her attention to 3D modeling, . . . their pioneering works in Internet art, video games, and XR. Harvey’s work can be found in the . . . and Rhizome’s Net Art Anthology. Her videogames and VR works have had international success, . . . Capital grant and a winner of the Independent Games Festival Nuovo Award. She is represented by bitforms . . .
2K - last updated 2021-07-09 09:52 by Auriea
BoardGames
[[Games]] http://www.4colorrebellion.com/archives/2008/10/18/boardgaming-101/#more-6139 . . .
1K - last updated 2008-10-18 22:49 by Auriea
BuiltForJoy
ElegantMedia "8" has been built from the ground up to give the player intense pleasure. Every traditional . . . had been standing in the way of joy in previous games has been removed (levels, boss rounds, dying, . . .
1K - last updated 2007-02-26 19:15 by Auriea
CCcaseStudy
[[CCretreat2009]] # The idea for The Path grew out of our desire to make games based on folk tales. Our . . . make it. # This was before we had made any other games. By the time we actually made The Path we had . . . make the game. # Selection for the Independent Games Festival ## a great honor but... ## Pressure . . . right and left us inspired for our next games! =Sean's Email= As a participant in one of the . . .
5K - last updated 2009-07-23 23:17 by Auriea
CCpresentation2006
[[CCretreat2006]] # introduction '''''slide 01 - ToT''''' ## Hi, I am Auriea Harvey. # ToT ## I have . . . software, more commonly known as video games. I am co-designer, lead 3d artist and Art Director . . . on the games. Our projects tend to be narratives told through . . . funding and distribution methods for our games. # endless forest '''''slide03 - TEF''''' ## . . . carried out by the player. As with our other games there is no spoken or written text. ## We're . . .
7K - last updated 2009-06-29 11:09 by Auriea
CCpresentation2009
[[CCretreat2009]] '''''slide 01 - ToT''''' # Hello, I am Auriea Harvey he is Michael Samyn, we are Tale . . . of Tales, an Independent developer of video games located in Ghent Belgium. '''''slide 02 - games''''' . . . # Since 2002 we hve been making games that are intended to challenge and stretch what . . . happen with interactivity and narrative using games technology. Our exploration of the medium has . . . lead us to make games that are somewhat controversial to spite their . . .
3K - last updated 2009-07-23 22:58 by Auriea
CeremonyOfInnocence
[[Games]] <html> <object width="700" height="525"><param name="allowfullscreen" value="true" . . .
10K - last updated 2009-10-29 13:04 by Auriea
CharacterDesigners
CastOfThousands [[drawing]] Some CharacterDesigners I admire: '''[::AkihikoYoshida]''' Final Fantasy . . . for the Metal Gear Solid/Zone of the Enders games. http://yojishinkawa.com ====Yoji Shinkawa's . . .
3K - last updated 2006-09-24 20:10 by Auriea
City17
[[Games]] welcome to city 17, you have chosen or been chosen to relocate to one of our finest remaining . . .
1K - last updated 2007-05-18 13:17 by Auriea
Cluster
* [[3dPrinting]] * [[Botany]] * [[CreativeWriting]] * [[CastOfThousands]] * [[CurrentObsession]] * [[ObjectSeries]] . . . * [[FiftyBooks]] * [[Food]] * [[Games]] * [[Language]] * [[Movies]] * [[Mythology]] . . .
1K - last updated 2018-11-01 14:28 by Auriea
ConceptArt
[[Games]] * http://conceptart.org viktor antonov (art director half life 2) * http://www.vulkanbros.com/intro.html . . .
1K - last updated 2007-09-07 19:11 by Auriea
Contact
==EMAIL ME== <center>For direct inquiries please contact: studio@auriea.art</center> ==FIND . . . Cricoterie] [http://tale-of-tales.com/videogames.php|VIDEOGAMES] http://tale-of-tales.com * [http://tale-of-tales.com/8 . . .
2K - last updated 2025-02-17 10:10 by AuOG
Context
* [http://instagram.com/auriea.harvey.studio|SCULPTURE] * [https://vimeo.com/showcase/7076574|SIMULATIONS] . . . * [http://tale-of-tales.com/videogames.php|VIDEOGAMES] * [[NET.ARCHEOLOGY]] SIMULATIONS . . . Cricoterie] VIDEOGAMES http://tale-of-tales.com * [http://tale-of-tales.com/8 . . . TEACHING http://khkgames.de http://gamedesign.university/ . . .
1K - last updated 2020-12-28 18:30 by Auriea
CurrentObsession
[[Projects]] I like things to be super clear. I like them to be -rich. I like JazzStandards and FairyTales. . . . * [[3dPrinting]] * DigitalSculpture * [[kHkGames]] * [[Form2]] ----- [[2018-02-16]] * [[Clay3dPrinting]] . . .
4K - last updated 2019-05-18 16:46 by Auriea
DSBrowserTranslation
[[Games]] ===== ===== NINTENDO DS OPERA WEB BROWSER FAQ (INCLUDES A SETTINGS MENU TRANSLATION) 4.05 ===== . . . [SEC3E] Using the Browser to Enable DS WiFi Games [SEC3F] Interface Language [SEC3G] Website Display . . . retailer that specializes in importing video games and hardware to the United States and Canada. . . . retailer that specializes in importing video games and hardware to the United States and Canada. . . . retailer that specializes in importing video games and hardware to the United States and Canada. . . .
27K - last updated 2007-01-10 13:03 by Auriea
DigitalPuppetry
ElegantMedia I'm not a big fan of machinima... or at least what people have done with it thus far... . . . that many of our thoughts and attitudes towards games lend themselves to thinking of it this way: What . . .
1K - last updated 2007-05-23 22:30 by Auriea
DokFestDownload
List of interactives from my talk and urls where you can download them. shown as videos: * Pousière . . . * The Godlove Museum * Entropy8 ToT videogames * The Graveyard * Fatale * The Path * Bientot . . .
1K - last updated 2018-11-01 14:05 by Auriea
Empire
''see also: ComputerHistory'' ==DOMAINS.== <center>'''''Because [http://art.teleportacia.org/Location_Yes|Location . . . - nothing ((redirect) * http://khkgames.de - (teaching locus) * http://entropy8.com - . . . http://ThePath-game.com * http://notgames.org * http://luxuria-superbia.net * http://e8z.org . . .
4K - last updated 2019-12-11 12:59 by Auriea-Mercury
FavoriteApps
[[Empire]] * = not for iPad but i use it on iPad anyway ! = Don't know what I would do without it. Convert* . . . (for iPhone game reviews, notifications of free games etc.) Pastebot!* - allows you to paste text and . . .
6K - last updated 2013-01-04 14:55 by Auriea
FinalFantasy
[[Games]] <html><embed style="width:400px; height:326px;" id="VideoPlayback" type="application/x-shockwave-flash" . . .
1K - last updated 2007-10-15 01:13 by Auriea
FumitoUeda
[[Games]] [[image:KenjiKaidoAndFumitoUeda]] 海道賢仁と上田文人 Pictures:Ueda IcoAndYorda WandaAndTheColossus . . . http://www.i-c-o.net http://archive.gamespy.com/gdc2004/ico/ "The most staggering development . . . that exist in the final build." http://archive.gamespy.com/gdc2004/ico/ old interviews with Fumito . . . When did you first start thinking of making games? '''FU:''' I didn't originally intend to make . . . games per se, but in middle school I had various interests, . . .
9K - last updated 2005-11-30 23:56 by 84.193.164.170
FutureGames
[[Projects]] I tend to want to make games based on something. Here are some somethings... * SibyllineOracles . . .
1K - last updated 2012-06-04 10:15 by Auriea
GameEngines
[[Games]] ''see also: InteractiveFiction, Unity3d, Quest3d'' ==IF== * http://www.inklestudios.com/inklewriter . . .
1K - last updated 2013-01-07 15:00 by Auriea
Games
ElegantMedia == Definition == # I would say that all good art contains all the arts. # with videogames . . . literally be so. # one should embrace this. # games as performance ## hide-n-seek # games as systems . . . ## i would never say games should have rules but sometimes a system is useful . . . # if software, games are alive - if physical games require participation . . . people== Bit Blot - http://www.bit-blot.com/ ABA Games - http://www.asahi-net.or.jp/~cs8k-cyu/index_e.html . . .
3K - last updated 2017-06-07 16:45 by Au-Mercury
GamesImLookingForwardTo
[[Games]] <html><object id="flashObj" width="486" height="412" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" . . . Hourglass * Ouendan * All old Phoenix Wright games ==PS3== * Heavy Rain * Bayonetta ; 忌火起草 . . . . . .
3K - last updated 2009-09-26 22:27 by Auriea
GamesWithoutShooting
[[Games]] I mean something very specific. not only without shooting but '''with''' a story. Not "adventure" . . . games as such, not point and click. I mean games which . . . will be avatar based 3rd person perspective games. * Raw Danger [http://forums.selectbutton.net/viewtopic.php?t=11192] . . .
1K - last updated 2008-01-05 14:23 by Auriea
GlassBeadGame
[[Games]] http://www.earthportals.com/glass.html . . .
1K - last updated 2008-12-31 16:00 by Auriea
History
<center>[[thumb:2019-12-11|frame|600px]]</center> Auriea Harvey b.1971 USA (Indianapolis)/EU . . . of Culture and Science, Warsaw * 2018 VIDEOGAMES:Design/Play/Disrupt, V&A (London & Dundee), . . . * 2017,2019 ''Teaching: IULM Milan, Games MFA (Experimental 3D)'' * 2017 ''Clay Modeling . . . * 2017 ZKM>[https://zkm.de/de/projekt/games-and-politics GLOBALE: Games and Politics] * 2016-2017 . . . Milan/AppStores * 2014 IGF (Independent Games Festival) Nuovo Award * 2013 ''Drawing, Studio . . .
6K - last updated 2019-12-16 13:21 by Au-Elektra
HomebrewDS
[[Games]] MakingDSGames latest firmware - http://dshere.com/ http://www.handheldsources.com/M3DS/Download_M3DSS.html . . . * http://dev-scene.com/Main_Page (many games and such) * also check the archives at [http://www.insertcredit.com/ . . .
5K - last updated 2010-10-06 10:27 by Auriea
HorrorGameArticles
[[Games]] * interview with AkiraYamaoka and Christophe Gans about the Silent Hill Movie http://www.1up.com/do/blogEntry?bId=6605116&publicUserId=1002415 . . . Frame) series. http://blogs.guardian.co.uk/games/archives/2006/02/07/i_call_it_subtracting_horror_project_zero_creator_speaks.html . . .
1K - last updated 2006-11-25 17:54 by Auriea
HowToExplainGamesToADeadHare
image/jpeg
59K - last updated 2007-11-17 12:41 by d54C6FF9F.access.telenet.be
HowToPlayGo
[[日本語]] [[image:MeijiEraPhotoGo]] http://www.pandanet.co.jp/English/learning_go/learning_go_1.html . . . * http://playgo.to/interactive/ * annotated games - http://gobase.org/studying/analysed/ . . .
2K - last updated 2007-06-11 00:55 by Auriea
IULM
[[Projects]] GAME LAB: Studio for Experimental Asset Creation Professor AURIEA HARVEY M.A. IN GAME DESIGN . . . to do something, let’s try it. We will look at games and artworks, discuss how effects are achieved . . . asset creation and how these can be used in Videogames. 1. To create with sensitivity for the audience. . . . your work thus far. What attracts you to Videogames? What else are you making? I will give a short . . .
4K - last updated 2017-09-22 13:55 by Au-Danae
InteractiveFiction
[[Games]] ==Notes:== * A Definition of Narrative: http://en.wikipedia.org/wiki/Narrative * ChrisCrawfordsDefinitionOfInteractivity . . . CYOA IF Games @ The Underdogs] ----- ==Interactive Literature== . . . ----- ==Text Adventure Games== '''Galetea''' * http://www.nickm.com/if/emshort/galatea.html . . . The First Games Auriea Ever Played All the Way Through. * ''The . . . Count'': http://www.ifiction.org/games/play.php?cat=44&game=33&mode=html * ''Voodoo . . .
4K - last updated 2007-12-11 13:42 by Auriea
InterviewsWithGameDesigners
[[Games]] * Tsutomu Kouno (Loco Roco) http://www.gamesindustry.biz/content_page.php?aid=25196 . . .
1K - last updated 2007-05-22 17:11 by Auriea
Karuta
[[cards]] Karuta: Japanese card games http://www.pingmag.jp/2007/01/09/karuta-japanese-card-games/ . . .
1K - last updated 2007-08-13 13:56 by Auriea
KasselDokFest-ArtistStatement
[[Example_No.22]] I was born in Indianapolis Indiana in 1971. After graduating high school, at age 18 . . . at the same time we began to wonder at computer games we played on our Playstation. We wondered so . . . much how these 3d games were made that we decided to find out. And we . . . did. In 2003 we turned our attention to videogames by founding Tale of Tales. We took 2 years as . . . in Maastricht and taught ourselves how videogames were made. Our fist project, an epic free-roaming . . .
13K - last updated 2018-11-15 02:51 by Auriea.
KunstendecreetVisieMateriaal
||''P A S T''' || || <center>[[thumb:ToTGames|1020px]]</center> || ||My work with Tale of . . . Tales - http://tale-of-tales.com/videogames.php|| ||Award: [https://www.frauenkulturbuero-nrw.de/index.php/nohome/hauptpreistraegerin-auriea-harvey/ . . . ||'''EXHIBITIONS'''|| ||''V&A Museum, . . . London - VIDEOGAMES:Design/Play/Disrupt (2018-2020)''|| ||[[thumb:VandA_exhibition1|600px]]|| . . . ||https://www.vam.ac.uk/articles/about-videogames-exhibition|| ||''KASSELER DOKFEST - Example #22 . . .
5K - last updated 2019-02-26 00:56 by Auriea
Linux
[[Reference]] ==Vanilla Ubuntu== ===Links=== * https://www.infofuge.com/how-to-install-ubuntu-18-04-on-microsoft-surface-book-2/ . . . up into multiple packages (for example, many games have a separate package for their music). To . . .
4K - last updated 2020-01-07 20:15 by Au-Elektra
MOO
[[Games]] intriguing text based multiplayer game environments \ online communities which are deep, not . . .
2K - last updated 2006-03-14 21:13 by Auriea
MagicMiraclesAndTechnology
[[Cathedral-in-the-Clouds]] Much about technology these days is treated like medival monks treated christian . . . it happen with the net. I've seen it happen with games. Who knows maybe this is just what life is made . . . Machina a punto as 123dcatch Thinking that the games you make don't touch upon life but this is serious. . . .
5K - last updated 2019-01-11 19:30 by Auriea.
MakingDSGames
HomebrewDS http://forums.cgsociety.org/showthread.php?p=4727543 <source> Polycount per character . . .
2K - last updated 2007-10-23 22:04 by Auriea
MediaterraPresentation
[[Projects]] ===Introduction...=== # '''SLIDE''' Hello, Good evening, We are Auriea Harvey & Michael . . . important to be used without reflection on video games alone. # '''SLIDE''' Just to show you briefly . . . the makers. In Art, create original content! In Games, Dismiss the Genres! Creative people, use this . . .
2K - last updated 2006-10-22 14:12 by Auriea
Mother
[[Games]] [http://mother3.fobby.net/ Mother 3 fan translation project] [http://www.gamefaqs.com/portable/gbadvance/file/914622/42740 . . .
1K - last updated 2007-10-04 13:16 by Auriea
MyCompleteResume
ProofOfMyExistence Work Experience [[The Framing Store]] [[The Children's Museum]] [[The Computer Lab]] . . . [[Cyberspace]] [[The Godlove Museum]] [[Videogames]] [[Teaching]] [[IndpendentArtist]] . . .
1K - last updated 2018-11-15 01:38 by Auriea.
NET.ARCHEOLOGY
I was online from the “beginning” and first made a reputation as a web designer/net artist in 1996. . . . But that time ended, and we moved on to the Videogames. We wanted to make Interactive art and saw video . . . games as a way forward. We saw art galleries and museums . . . as a dead end for interactive work, whereas games made for computers, played on consoles, and everywhere . . .
4K - last updated 2021-01-25 13:00 by Auriea
NetHack
[[Games]] Mac OsX TerminalToy http://nethack.org learn to play. mac binaries http://www.nethack.org/v343/ports/download-mac.html . . .
1K - last updated 2006-12-03 21:14 by Auriea
NoQuarter
''for screenshots see: [[Minorinth]]'' ==Working Title: MINORINTH/LABYTAUR== <center>[[thumb:Minorith-lookfeel|600px]] . . . * [[thumb:Labytaur-ref|600px]] * Jerusalem, games, heaven [http://www.phaistosgame.com/Phaistos48.htm] . . .
6K - last updated 2018-09-29 23:01 by Auriea.
Ouendan
[[Games]] I love playing games on my DS. Its the perfect way to play for me. I don't have much time to . . . play games, I can take it with me anywhere, and I like the . . . interactions usually. Its still hard to find games I like but once in a while one will grab me and . . .
6K - last updated 2007-06-08 22:57 by Auriea
PreComputationalGenerativeSystemsInArt
ElegantMedia * Underweysung der Messung, mit dem Zirckel und Richtscheyt, in Linien, Ebenen unnd gantzen . . . tutorials in 1525. * There were many musical games/toys. Mozart did one; you rolled dice. Here's . . . or some musical card games: kaleidacousticon system (1822) quadrille melodist . . .
3K - last updated 2009-10-13 10:53 by Auriea
ProsperosBooks
[[Movies]] The Books 1. A Book of Water This is a waterproof-covered book which has lost its colour by . . . for dance in the human body. 23. The Book of Games This is a book of board games of infinite supply. . . . pages 112 and 113. The book contains board games to be played with counters and dice, with cards . . . silver coins and pieces of liver. The board games represented in t he book cover as many situations . . . as there are experiences. There are games of death, resurrection, love, peace, famine, . . .
16K - last updated 2009-05-22 16:51 by Auriea
QRCode
SecretWriting little mobile phone readable codes (kind of like a bar code) [[thumb:QRCode-image2|frame|right|120px|"Unfortunately, . . . turn anything into a QRcode! http://nfg.2y.net/games/jphonegames/v601shqrcode.shtm http://www.psytec.co.jp/freesoft/ . . . http://nfggames.com/neography/pivot/entry.php?id=69 * some software . . .
2K - last updated 2019-12-01 15:19 by Auriea
RaphaelHasan
==April 6, 2014 - Raphael's Birthday and A Day for Hasan== [[thumb:RaphaelPortrait|frame|right|250px|The . . . art school and on into the work I do in videogames today. I remembered. Not only my love of the . . . I have this feeling that videogames makers everywhere have lost a friend and advocate . . . involved himself so much with the view of videogames as an art form. Hasan was a gamer! He saw little . . . workshops of Raphael or Durer and the way videogames are made today. He saw videogames as an important . . .
14K - last updated 2014-05-20 10:24 by Auriea
RealtimeArtManifesto
ElegantMedia [[download:RAM.pdf]] ==Abstract== # '''Realtime 3D is a medium for artistic expression.''' . . . Games are not the only thing you can make with it. . . . And modification of commercial games is not the only option accessible to artists. . . . '''Interactivity wants to be free.''' Don't make games. The rule-based structure and competitive elements . . . for yourself instead! (If you have to, make art games and not game art.) # '''Reject conceptualism.''' . . .
14K - last updated 2006-09-15 12:17 by Auriea
Rockefeller2006
ToDo [http://mediaartists.org/chat.html Nominee Chat Session Transcript] Since it is only me personally . . . Forest=== * playing with the format of video games, interactive environments giving people an opportunity . . . narrative. - separate the project from "art games" by talking about the arts and interaction design. . . . - separate the project from "video games" by talking about the use of the audience. also, . . . have a place in people's everyday lives and games are an example of this # that i believe real-time . . .
5K - last updated 2005-09-15 12:43 by wof
Rockefeller2007
[[Projects]] these are notes. theres work to be done. mhm. ==Proposed Project== ===Title (required)=== . . . from the traditions of painting and video games. The subjects of these animated portraits are . . . are to explore the possibilities of using games technology for making interactive art outside . . . what is considered beautiful in both art and games, and to question the violent content of popular . . . action games through re-tellings of traditional stories of . . .
6K - last updated 2007-11-19 18:17 by Auriea
SilentHill
[[Games]] "the fear of blood tends to create fear for the flesh." Letter to my future self... * http://noescape.rateofinjury.com/downloads.htm . . .
1K - last updated 2006-06-19 09:28 by Auriea
Solitaire
[[cards]] ''see also: Games, Gog:solitaire+source'' actionscript source (50$) * http://www.ifbin.com/news/2006/03/flex-2-actionscript-3-klondike-by.html . . .
1K - last updated 2007-08-13 13:56 by Auriea
TakayoshiSato
[[Games]] <html> <object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/EFJZKf3Ox_k"></param><embed . . . very influential, too. IGNPS2: What other videogames, if any, have influenced the creation of Silent . . . many artists and animators to overcome in videogames. How much has technology helped to create better, . . . IGNPS2: Also, what about hair in videogames? Hair seems to be one of the most troubling, . . . What can be done about the bad hair days in videogames? Sato: I don't have any special technique, just . . .
9K - last updated 2008-06-17 01:29 by Auriea
Tarot
ElegantMedia Tarot with FoAM - LibFoam:tarot -------- Tarot Exchange [http://groups.yahoo.com/group/Tarot-Exchange] . . . (when is it not tarot but an oracle?) ==games== * Gog:Tarocchi * Gog:Minchiate <- this looks . . . WikiPedia:Tarot_card_games WikiPedia:Taboo:_The_Sixth_Sense searchable database: . . .
4K - last updated 2012-02-27 13:32 by Auriea
TerminalToy
[[Games]] * telnet towel.blinkenlights.nl - star wars * http://links.sourceforge.net/ - links web browser . . .
1K - last updated 2006-12-24 14:40 by Auriea
ThePerfectFit
SongBook i could make a dress a robe fit for a prince i could clothe a continent but i can't sew a stitch . . . but i could be your type i can dance and win at games like backgammon and life i used to be the smart . . .
2K - last updated 2005-11-30 03:15 by Auriea
ToTGames
image/png
603K - last updated 2019-02-04 23:12 by Auriea
VIDEOGAMES
1) Bientôt l’été, 2011 http://tale-of-tales.com/bientotlete A holodeck beach simulation. Entertainment . . . philosophy of game design at a time when all vidogames were 23hours long and involved combat, we gave . . . in the V&A travelling exhibition VIDEOGAMES: Design/Play/Disrupt in 2018 https://www.vam.ac.uk/exhibitions/videogames . . . and also featured was our 2006 Realtime . . . we won the NUOVO Award at the yearly Independent Games Festival in San Francisco. Spectacular soundtrack . . .
2K - last updated 2020-06-15 22:30 by Auriea-Mercury
VegetalTime
[[Botany]] copied to: LibFoam:tale_of_vegetal_time ==The Goal== * to make the player feel like a plant . . . "casual game" genre. and The King of all casual games is Match Three type puzzles. e.g. http://www.bigfishgames.com/download-games/genres/17/match-3.html . . .
4K - last updated 2008-11-30 00:56 by Auriea
WordGames
[[Language]] ''see also: SecretWriting'' 1. Isogram A word in which no letter of the alphabet occurs . . .
5K - last updated 2015-08-25 19:10 by Auriea
aesthetics
ElegantMedia I am going to have to give my opinion on Aesthetics during the okno Public 01 symposium . . . What festivals of atonement, what sacred games shall we need to invent? Is not the greatness . . .
7K - last updated 2006-05-24 14:58 by Auriea
cards
[[Games]] a good page with galleries of historical playing/tarot cards http://a_pollett.tripod.com/cards.htm . . .
1K - last updated 2007-08-13 14:01 by Auriea
groworld
hexagons <html> <object width="400" height="500"> <param name="flashvars" value="offsite=true&lang=en-us&page_show_url=%2Fphotos%2Ffoam%2Fsets%2F72157610724467408%2Fshow%2F&page_show_back_url=%2Fphotos%2Ffoam%2Fsets%2F72157610724467408%2F&set_id=72157610724467408&jump_to="></param> . . . that can be visualised through different games - a window into the garden through “guest visualisers” . . . flowers depending on the season; what kinds of games can you play online - passive multiplayer online . . . games?; looking at the world from another species p.o.v. . . . does this mean designing two (or more) sub-games?; people should be forced to collaborate; stationary . . .
10K - last updated 2009-05-21 19:06 by Auriea
hanafuda
[[cards]] Hanafuda (花札) are playing cards of Japanese origin, used to play a number of games. The . . . pingmag article about their designs] * [http://www.pagat.com/class/flower.html . . . games played with japanese flower cards] ----- ===Cards=== . . . unnecessary and arbitrary, as the most popular games only concern themselves with certain combinations . . .
3K - last updated 2007-08-13 13:57 by Auriea
itouch
[[Reference]] ==microphones== * http://www.griffintechnology.com/products/smarttalk (then i can hook . . . * Guru Meditation - http://www.bogost.com/games/persuasive_games_1.shtml * RjDj * Four Track . . .
1K - last updated 2010-05-06 20:40 by Auriea
novelist
[[Quoth]] "novelist" by TimRogers 02132004 At age twenty-three, a young man gets the idea to become a . . . about the comment he made concerning baseball games and murders. He's now old enough to not see the . . .
4K - last updated 2005-07-24 13:55 by Auriea
romance
romance |rōˈmans; ˈrōˌmans| noun 1 a feeling of excitement and mystery associated with love : in . . . on romantic fictions, since there is a dearth of games to look for in this arena (though we always look . . .
4K - last updated 2006-12-25 22:00 by Auriea
videogames
ElegantMedia ''see also: MyCompleteResume'' I think older videogames have been lonely "by default". If . . . we want to tell. So the construction of these games being "lonely" or having any other narrative . . . of the spectator. They are not what drives the games. In Bientôt l'été, the characters want to . . . l'été a sort of metaphor for playing videogames. I don't see the experience of art the way you . . . now? ;-) ) The reason why the loneliness of videogames may be becoming more pronounced might be that . . .
4K - last updated 2017-03-02 20:32 by Au-Mercury